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PublishingJuly 2026 · 7 min read

App Store Screenshot Sizes in 2026

Screenshot dimensions are the most annoying five minutes of shipping an app: you finish the build, open App Store Connect, and get rejected by an upload form over 30 pixels. It is worse than it needs to be, because most of the size charts online are copies of copies from 2019. Here are the sizes both stores accept in 2026, which ones you actually have to produce, and the export workflow that gets you through both uploads in one pass.

The short answer

Make one iPhone set at 1320 × 2868(portrait, 6.9"). Apple scales it down for every smaller iPhone. If your app supports iPad, add a second set at 2064 × 2752. For Google Play, re-export the same layouts at 1080 × 1920 and add a 1024 × 500 feature graphic.

That is four exports total. Everything below is the detail behind those numbers — and the caveat that matters: Apple retires required sizes every year or two, so glance at the upload screen in App Store Connect before you spend an evening in Figma.

iOS screenshot dimensions

DisplayExample devicePortrait (px)Landscape (px)Do you need it?
iPhone 6.9"iPhone 16 Pro Max1320 × 28682868 × 1320Yes — this is the set to make
iPhone 6.7"iPhone 15 Pro Max, 14 Pro Max1290 × 27962796 × 1290Accepted alternative
iPhone 6.5"iPhone 11 Pro Max, XS Max1242 × 26882688 × 1242Accepted alternative
iPhone 6.3"iPhone 16 Pro1206 × 26222622 × 1206Optional
iPad 13"iPad Pro (M4)2064 × 27522752 × 2064Yes, if you support iPad
iPad 12.9"iPad Pro (older)2048 × 27322732 × 2048Accepted alternative

Rules the uploader enforces silently:

  • PNG or JPEG, RGB, flattened. No alpha channel. A transparent PNG is the single most common upload failure.
  • No rounded corners, no status-bar edits. Ship the full rectangle; the store rounds it in the UI.
  • Exact pixel dimensions. 1320 × 2868 means exactly that — a 1319-wide export is rejected, not resized.
  • Up to 10 per size per localization, plus up to 3 app preview videos.

Google Play graphic assets

Play is friendlier: it specifies a range instead of exact sizes, so one well-chosen export covers everything.

AssetSpecCountNote
Phone screenshots320–3840 px per side, 16:9 to 9:162–81080 × 1920 is the safe default
Feature graphic1024 × 500, PNG or JPEG1 (required)Shown at the top of your listing
App icon512 × 512, 32-bit PNG1 (required)No transparency, no rounded corners
Tablet screenshotsSame range as phone0–8Needed to be surfaced well on tablets
Promo videoYouTube URLOptionalAutoplays in place of the feature graphic

The feature graphic catches people out because it is the one asset with no equivalent on iOS. It is a wide 1024 × 500 banner, it is required before you can publish, and text near the edges gets cropped on small screens — keep the wordmark centered.

The five-minute export workflow

  1. Capture on the biggest device. Run your app in an iPhone 16 Pro Max simulator and screenshot the five screens that sell it — usually the main view, the moment of value, one detail screen, one settings/personalization screen, and the paywall.
  2. Caption each one. One short benefit line per image, top third of the frame. The search results page shows the first two screenshots at thumbnail size, so anything below the halfway mark is decoration.
  3. Export iOS at 1320 × 2868. Flatten to RGB, no transparency.
  4. Resize the frame to 1080 × 1920 and re-export for Play. Same layouts, different canvas. Then make the 1024 × 500 feature graphic from the same background and wordmark.
  5. Check the preview, not the file. Both consoles show you how the set looks in search. That view — small, cropped, scrolling — is the only one that decides installs.

Sizes are the easy part

Getting the pixel count right takes an afternoon. Having screens worth screenshotting is the actual work — and it is where most first apps stall, because the app is still half-built when the founder starts designing the listing.

If you are at that stage, build the app first and let the screenshots fall out of it. ShipNative generates a real React Native app from a description, runs it on your phone, and exports the full Expo project — so the screens you capture are the screens you ship. When you get to the upload form, the EAS submission checklist covers the rest of what review looks at, and the Google Play publishing guide walks the Android side end to end.

Frequently Asked Questions

What screenshot sizes does the App Store require in 2026?

One iPhone set at 6.9" (1320 × 2868 portrait) covers every iPhone — App Store Connect scales it down for smaller devices. If your app supports iPad you also need a 13" iPad set (2064 × 2752). Apple periodically retires older required sizes, so confirm against the upload screen in App Store Connect before you export.

How many screenshots can I upload?

Up to 10 screenshots per device size per localization on the App Store, and up to 8 phone screenshots on Google Play. Almost nobody needs 10 — the first two or three are what users actually see in search results.

What size are Google Play screenshots?

Google Play is a range, not a fixed size: each side between 320 px and 3840 px, with an aspect ratio between 16:9 and 9:16. A 1080 × 1920 or 1284 × 2778 portrait PNG satisfies it. You also need a 1024 × 500 feature graphic and a 512 × 512 icon.

Can I use the same screenshots for iOS and Android?

The images can be the same, but the canvas is not. Export your artwork at 1320 × 2868 for Apple, then re-export the same layout at 1080 × 1920 for Google Play. Uploading an iOS-sized file to Play works, but reusing Android-sized files on iOS fails validation.

Do screenshots have to be real app screens?

They have to represent the app honestly — that is an actual review guideline, and misleading screenshots are a common rejection reason. Adding captions, device frames, and background color on top of a real screen is fine and standard practice.

Do I need screenshots for every device I support?

No. Both stores scale one source set. Upload the largest required size and let the store generate the rest — maintaining six hand-tuned sets is wasted work that nobody sees.

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Expo EAS Submission Checklist

Everything else App Store review checks before it approves your build.

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ASO for Indie Founders

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