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ResourcesUpdated September 2026 · 11 min read · By Saurabh Singh

Free Tools for Mobile App Founders in 2026

Almost every tool you need to build and launch a mobile app has a free tier. The problem is that “free” means something different in each one: a monthly build count, a user cap, a revenue threshold, a project that goes to sleep. This guide goes stage by stage through the free stack and lists the actual limit of each free tier, so you know which one you’ll outgrow first. Limits below were checked on each tool’s official pricing page in September 2026.

The two costs you can’t avoid

Before the free tools: publishing is not free. To put an app on the App Store you need the Apple Developer Program at $99 a year. To publish on Google Play you need a developer account for a one-time $25. Both platforms together come to $124 in year one.

Google adds a time cost too. New personal Play Console accounts must run a closed test with at least 12 testers opted in for 14 days in a row before they can publish to production. Start recruiting testers while you build, not after. The Google Play closed testing guide walks through it.

The free stack at a glance

StageToolFree tierThe catch
Validate the ideaGoogle Trends, store search autocompleteFreeRelative interest only, no absolute volumes
Name and keywordsShipNative app name generator + keyword toolFree, no loginIdeas and estimates; confirm in the stores
DesignFigma StarterUnlimited drafts; 3 files in a teamCollaboration limits bite with a second person
Build the appShipNative free plan5 credits a week, up to 5 screens per buildEnough for a first version, not for heavy iteration
Preview on a phoneExpo GoFree app on iOS and AndroidA development preview, not a shippable app
Native builds + updatesExpo EAS15 iOS + 15 Android builds/month; updates to 1,000 MAULower-priority build queue
Backend + authSupabase500 MB database, 50,000 MAU, 2 active projectsPauses after 1 week of inactivity
SubscriptionsRevenueCatFree up to $2,500 monthly tracked revenue1% of tracked revenue above that
Product analyticsPostHog1M events + 5,000 session recordings/monthEasy to burn events by tracking everything
Crash reportingSentry Developer plan5,000 errors/month, 1 user, 30-day retentionOne noisy bug can use the month’s quota
UI testingMaestro CLIFree and open source (Apache 2.0)Cloud runs are the paid product
Beta testingTestFlight, Play closed testingIncluded with store accountsTestFlight builds expire after 90 days
Privacy policyTermly1 policy on the free planMore policies or sites need a paid plan

Free tiers change often. Check the pricing page before you plan a launch around a specific limit.

1. Idea, name, and positioning

Google Trends shows whether interest in a problem is growing or fading, and how it compares across countries. It only gives relative interest, not search counts, so use it to compare ideas, not to size a market. The App Store and Google Play search boxes are the other free signal: the suggestions they show as you type are phrases people actually search for.

Once you have a direction, the ShipNative app name generator gives name ideas and the App Store keyword tool helps shortlist search terms. Both are free and need no login. The app cost calculator estimates what a freelancer or agency would charge for the same scope, which is useful context when you’re deciding how much to build yourself.

Before building, write the idea down as a one-page spec. The free mobile app PRD template is structured so it can go straight into an AI app builder as a prompt.

2. Design

Figma’s Starter plan is free with unlimited personal drafts. Shared team space is limited to three files, which is fine for a solo founder and tight once a designer or co-founder joins. The Figma Community has free iOS and Android UI kits, so you can mock screens with real platform components instead of drawing them.

If you build with AI, you may not need mockups at all for a first version. Describing screens in a prompt is often faster than designing them. Figma becomes more useful later, for store screenshots and for the app icon. The App Store screenshot size guide lists the dimensions both stores currently require.

3. Building the app

ShipNative (free plan)

ShipNative turns a description into a React Native app built with Expo. You describe the app, review a plan, and get working screens you can edit in plain English. The free plan includes 5 credits a week and builds of up to five screens. That’s enough for a focused first version. It isn’t enough for a long edit session, so batch your changes. The 24-hour MVP prompt pack has four-screen prompts written to fit that limit.

Expo Go

Expo Go is a free iOS and Android app that runs your project on a real phone during development. Scan a QR code and the app opens, with no cable, Xcode, or Android Studio. It’s a preview tool: the app runs inside Expo Go, so it isn’t something you can submit to a store. See running your app in Expo Go for the setup, including the free Expo account iPhone needs, and Expo Go vs a development build for when you outgrow it.

Expo EAS

EAS builds the real iOS and Android binaries in the cloud, so you don’t need a Mac to produce an iOS build. The free plan includes 15 iOS and 15 Android builds a month in a lower-priority queue, and over-the-air updates for up to 1,000 monthly active users. A normal development cycle rarely hits the build count. The queue wait is what you’ll notice, usually on the day you need a fix out.

4. Backend, auth, and payments

Supabase

Supabase gives you a Postgres database, authentication, and file storage. The free plan includes a 500 MB database, 50,000 monthly active users, and two active projects. The limit to plan around isn’t size, it’s the pause after one week of inactivity. A demo app you haven’t touched in a while will be asleep when an investor or tester opens it. Compare the options in Supabase vs Firebase for React Native.

RevenueCat

If your app sells subscriptions or in-app purchases, RevenueCat handles receipts, entitlements, and the differences between Apple and Google billing. It’s free until you pass $2,500 in monthly tracked revenue, then charges 1% of tracked revenue. The Expo + RevenueCat setup guide covers the integration.

5. Analytics and crash reporting

PostHog includes 1 million product analytics events and 5,000 session recordings a month for free. A million events sounds like a lot until you track every screen view and tap. Instrument the five to ten events that describe your core loop (signed up, created the first item, came back the next day) and nothing else until you have a question those events can’t answer.

Sentry’s free Developer plan covers 5,000 errors a month for one user, with 30 days of retention. One crash in a loop can use the whole month’s quota in an afternoon, so set up alerts on new issues rather than on volume, and fix repeating errors first.

6. Testing

Maestrois a free, open-source command-line tool for mobile UI tests. You write flows in YAML (“tap Sign in, type email, assert Home is visible”) and run them on a simulator or device. A handful of flows covering sign-up and the core action catches most release-breaking bugs. The paid Maestro Cloud product runs those flows on hosted devices; the CLI is enough to start.

For beta testers, TestFlight is included with the Apple Developer Program and supports up to 10,000 external testers. Each build expires after 90 days, so a long-running beta needs fresh builds. On Android, closed testing tracks in Play Console do the same job. See TestFlight for AI-generated apps for the invite-and-iterate loop.

7. Launch: legal and store listing

Both stores require a privacy policy URL. Termly’s free plan covers one policy, which is all a single app needs. Read what it generates. The privacy policy template for AI-built apps explains which sections depend on the services your app actually uses, such as analytics, crash reporting, and auth.

After launch, the best keyword data is free and already yours: App Store Connect and Google Play Console show the search terms that led people to your listing. Until then, the free ASO keyword tools guide covers what you can use without paying.

Which free tier you’ll outgrow first

For most small apps, the order looks like this:

  1. Supabase’s inactivity pause, as soon as you have a demo that needs to be up when someone opens it.
  2. Build queue time on EAS, around your first launches and urgent fixes.
  3. Sentry’s error quota, the first time a crash ships to real users.
  4. Figma’s team file limit, when a second person joins.
  5. RevenueCat, PostHog, and EAS Update, only once you have real revenue or real traction. That’s a good problem to have.

Frequently Asked Questions

Can I launch a mobile app completely for free?

Not on both stores. Everything from design to analytics can run on free tiers, but publishing costs money: the Apple Developer Program is $99 a year and a Google Play developer account is a one-time $25. That makes $124 the realistic minimum for the first year on both platforms, and $99 a year after that.

What is the best free backend for a mobile app?

For most early apps, Supabase. The free plan includes a 500 MB Postgres database, 50,000 monthly active users for auth, and two active projects. The catch that matters for a side project is that free projects pause after a week without activity, so a demo you have not opened in a while needs to be restored before anyone can use it.

Do I need to pay for Expo EAS to build my app?

Not at the start. The EAS free plan includes 15 Android builds and 15 iOS builds a month in a lower-priority queue, plus over-the-air updates for up to 1,000 monthly active users. Free builds can wait longer in the queue, which matters on launch day more than during development.

When should I stop using free tiers?

When a limit starts costing you something real: builds queued for too long before a release, error events being dropped because you hit the monthly cap, a database close to 500 MB, or revenue passing the point where a payment tool starts charging. Upgrade the tool that is hurting, not the whole stack at once.

Are ShipNative’s tools free?

The app name generator, the App Store keyword tool, and the app cost calculator are free and do not need an account. The ShipNative app builder has a free plan with 5 credits a week and builds of up to five screens, which is enough to generate and test a small first version before paying.

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Free ASO Keyword Tools

The free keyword data sources for App Store and Play Store listings, compared.

Read guide →
→

EAS App Store Checklist

Everything to prepare before your first App Store submission.

Open checklist →

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